image Colourimetry

In the summer of 2016, the Big Goose crew were shipped off to sunny Cambridge for the annual Brains Eden game jam event! In this 48 hour jam we created Colourimetry, a mobile game about guiding a shiny ball to an exit through a series of levels featuring world transition mechanics. The ball itself is guided by the gyroscopic movement of the tablet we developed the game for and transitioned to each world by tapping either side of the screen.

Whilst we did not win the main overall prize of the event, we did get short-listed as one of the best Unity games on show!


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